Studio:

Ubisoft Montreal

Release date:

2017-10-27

Role:

In-Game Cinematic 3D Animator

– Animation Supervisor: Jamie Beard
– Mocap data retargeting and keyframe cleaning on body
– Keyframed facial animation
– Props and Cameras animation
– Integration of animations in the 3D engine

Software:

Motionbuilder, ANVIL, ShotGrid

Demo


Credits


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