About me

Based in Cannes, France, I’ve devoted the past 8 years to Ubisoft Montpellier, advancing from the role of Junior Gameplay Animator on projects like Assassin’s Creed Syndicate: Jack the Ripper (DLC) to the position of Animation Supervisor on Rider’s Republic, Assassin’s Creed Valhalla: Dawn of Ragnarök, and more recently Prince of Persia: The Lost Crown.
In addition to my work at Ubisoft, I have seized opportunities as a freelancer, creating animations for TV commercials and short films.

Throughout my career, I’ve fine-tuned my abilities to meet production needs, ensuring projects are completed with precision and creativity. Proficient in both motion capture and keyframe animation, I bring characters and scenes to life, captivating audiences and enhancing storytelling. My expertise extends to facial animation using the FACS system, adding depth and authenticity to character performances.

As an Animation Supervisor, I’ve successfully led teams and collaborated with directors, translating creative visions into reality. This role has cultivated strong leadership skills, enabling me to smoothly guide projects from inception to completion. With a wealth of experience in cinematography, I bring a keen eye for visual storytelling, understanding the impact of cameras, composition, and framing on the narrative. This knowledge complements my animation skills, allowing me to craft visually appealing sequences that resonate emotionally with viewers.

Beyond technical expertise, I am a collaborative team player who values open communication and thrives in a dynamic, creative environment. Recognizing the importance of effective teamwork, I believe that a strong and cohesive team is essential for delivering exceptional animations. Now, I am eager for new challenges, seeking to integrate an animation team where I can leverage my skills as an Animation Supervisor or Senior Animator on Game cinematics, feature films, VFX, or CGI projects.

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