Biography


A few words about me

With 15+ years in video games, real-time cinematics, commercials and CGI, I specialize in high-quality character animation, from in-game cinematics to gameplay animation. I spent 8+ years at Ubisoft Montpellier in the In-Game Cinematics team, working on Assassin's Creed, For Honor, Riders Republic and Prince of Persia: The Lost Crown, and grew from animator to Animation Supervisor.

Most recently, as Animation Supervisor at Cross The Ages, I led a team of animators and set up the gameplay animation pipeline, from Maya rigging to Unreal Engine 5. I also build Python tools for Maya and enjoy helping teams create efficient, scalable production pipelines, working closely with directors, game designers and technical artists.

Skills

Software & Tools

Projects


Released projects I worked on

Assassin’s Creed Shadows

Release date: 2025-03-20

Prince of Persia: The Lost Crown

Release date: 2024-01-15

Assassin’s Creed Valhalla: Dawn of Ragnarök

Release date: 2022-03-10

Palissade

Release date: 2022-02-07

Assassin’s Creed Crossover Stories

Release date: 2021-12-14

Riders Republic

Release date: 2021-10-28

Assassin’s Creed Valhalla

Release date: 2020-12-10

Immortals Fenyx Rising

Release date: 2020-12-03

Ghost Recon Breakpoint: The Terminator event

Release date: 2020-01-29

Ghost Recon Breakpoint

Release date: 2019-10-04

A Plague Tale : Innoncence

Release date: 2019-05-14

Assassin’s Creed Odyssey

Release date: 2018-10-02

Harry Potter: Hogwarts Mystery

Release date: 2018-04-25

Assassin’s Creed Origins

Release date: 2017-10-27

Ghost Recon Wildlands

Release date: 2017-03-07

For Honor

Release date: 2017-02-14

MARVEL: Avengers Academy

Release date: 2016-02-04

Assassin’s Creed Syndicate: Jack the Ripper

Release date: 2015-12-15

Les Retrouvailles

Release date: 2015-05-01
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