Biography
A few words about me
With 15+ years in video games, real-time cinematics, commercials and CGI, I specialize in high-quality character animation, from in-game cinematics to gameplay animation. I spent 8+ years at Ubisoft Montpellier in the In-Game Cinematics team, working on Assassin's Creed, For Honor, Riders Republic and Prince of Persia: The Lost Crown, and grew from animator to Animation Supervisor.
Most recently, as Animation Supervisor at Cross The Ages, I led a team of animators and set up the gameplay animation pipeline, from Maya rigging to Unreal Engine 5. I also build Python tools for Maya and enjoy helping teams create efficient, scalable production pipelines, working closely with directors, game designers and technical artists.
Skills
Software & Tools
Projects
Released projects I worked on