About me

Based in Cannes, France, I am an Animation Supervisor, working for Games, commercials or features.

After more than 8 years at Ubisoft Montpellier in the In-Game cinematic department, I recently joined CTA (Cross the Ages) where I’m supervising a team of animators, while setting up the Gameplay animation pipeline, from Maya rigging to UE5 export, to successfully complete the ongoing project !

My career reflects honed abilities in motion capture and keyframe animation, ensuring precise and creative project completion. Proficient in facial animation using the FACS system, I add depth to character performances.

As an Animation Supervisor, I’ve led teams and collaborated with directors, translating creative visions into reality. Strong leadership guides projects from inception to completion. My cinematography expertise complements animation skills, crafting visually appealing and emotionally resonant sequences.

Beyond technical expertise, I value open communication and thrive in dynamic, creative environments. Recognizing effective teamwork’s importance, I believe in a strong, cohesive team for exceptional animations. Eager for new challenges, I seek to integrate an animation team as an Animation Supervisor or Senior Animator for feature films, VFX, or CGI projects.

Click on thumbnail to see credits (when available)

Released Games

Commercials

  • CETELEM (2019 - Present)
  • Van Cleef & Arpels (2022)
  • SCNF: Les Retrouvailles (2015)

Short Films

  • Palissade (2022)

Skills

  • Keyframed Character/Creature Animation (Maya/Motion builder)
  • Motion Capture Editing (Motion builder)
  • Facial animation using FACS based facial animation rigs
  • Rigging (mGear for Maya)
  • Animation supervision
  • Reviews with Clients
  • Recruitment / Candidate Interviews

Animation Software

  • Motionbuilder
  • Maya

Game Engines

  • Anvil
  • Unity
  • Unreal Engine 5

Reviewing tools

  • Shotgrid
  • SyncSketch
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