Professional Experience

Animation Supervisor
Cross the Ages
May 2024 – Present
Project(s):

Tasks:
- Supervision of gameplay animations
- Supervision of characters and props rigging
- Animation pipepline implementation
- Assigning tasks, reviewing work, and providing feedback through reviews
- Rigging of characters, props, assets
- Maya tools creation (Python)
- Relation with Devs to improve UE integration from Maya

Senior In-Game Cinematic 3D Animator
Ubisoft Montpellier
Aug 2023 – May 2024
Project(s):

Tasks:
- Animation on cinematic cutscenes
- Mocap data retargeting and keyframe cleaning on body
- Props and Cameras animation
- Integration of animations in the 3D engine

In-Game Cinematics Animation Supervisor
Ubisoft Montpellier
July 2020 – Present
Project(s):




Tasks:
- Supervision of in-game cinematics
- Manage a team of animators, assigning tasks, reviewing work, and providing feeback through dailies & reviews
- Work with directors, art & design leads to determine a direction and vision for the Narrative Cutscenes
- Reviews with directors
- Recruitment

Senior In-game Cinematic 3D Animator
Ubisoft Montpellier
Feb 2020 – Jul 2020
Project(s):


Tasks:
- Animation on cinematic cutscenes (Assassin's Creed Valhalla)
- Animation on trailer shots (Immortals Fenyx Rising)
- Mocap data retargeting and keyframe cleaning on body
- Keyframed/mocap facial animation based on FACS
- Props and Cameras animation
- Integration of animations in the 3D engine

In-Game Assistant Animation Supervisor
Ubisoft Montpellier
Nov 2019 – Jan 2020
Project(s):

Tasks:
- Supervision of in-game cinematics
- Manage a team of animators, assigning tasks, reviewing work, and providing feeback through reviews
- Reviews with directors

Senior ingame Cinematic 3D Animator
Ubisoft Montpellier
Jul 2017 – Nov 2019
Project(s):



Tasks:
- Animation on cinematic cutscenes
- Mocap data retargeting and keyframe cleaning on body
- Keyframed/mocap facial animation based on FACS
- Props and Cameras animation
- Integration of animations in the 3D engine
- Creating documentation
- Junior training

In-Game Cinematic 3D Animator
Ubisoft Montpellier
Feb 2017 – Jul 2017
Project(s):

Tasks:
- Animation Supervisor: Jamie Beard
- Mocap data retargeting and keyframe cleaning on body
- Keyframed facial animation
- Props and Cameras animation
- Integration of animations in the 3D engine

Freelance Character Animator
Neko Productions
Nov 2016 – Dec 2016
Project(s):

Tasks:
- Keyframe animation
- Attention to detail

In-Game Cinematic 3D Animator
Ubisoft Montpellier
Jan 2016 – Oct 2016
Project(s):


Tasks:
- Animation Supervisor: James Benett
- Mocap data retargeting and keyframe cleaning on both body and facial
- Props and Cameras keyframe animation
- Integration of animations in the 3D engine

Freelance 3D Character Animator
Neko Productions
Jul 2015 – May 2016
Project(s):

Tasks:
- Animation Supervisor: Rini Sugianto, Liron Topaz
- Keyframe animation
- Cycles or full animation sequences of different types: idles, fights, character behaviour, dance, etc...
- Attention to detail

Gameplay 3D Character Animator
Ubisoft Montpellier
May 2015 – Aug 2015
Project(s):

Tasks:
- Animation Supervisor: Michel Fesquet
- Animation on Evie Frye, Jack the Ripper "Spike" attack and NCP's new "fear" behaviour
- Mocap data retargeting and keyframe cleaning on body
- Props animation
- Integration of animations in the 3D engine
- Communication with GamePlay Programers

3D Character Animator
Dwarf Labs
Mar 2015 – Apr 2015
Project(s):

Tasks:
- Keyframe animation based on storyboards
- Character and props animation