Professional Experience

Ubisoft Montpellier logo

In-Game Cinematics Animation Supervisor

Ubisoft Montpellier
July 2020 – Present

Project(s):

Assassin's Creed Valhala: Dawn of Ragnarök
Assassin's Creed Crossover Stories
Riders Republic
Prince of Persia: The Last Crown

Tasks:

- Supervision of in-game cinematics
- Manage a team of animators, assigning tasks, reviewing work, and providing feeback through dailies & reviews
- Work with directors, art & design leads to determine a direction and vision for the Narrative Cutscenes
- Reviews with directors
- Recruitment
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Senior In-game Cinematic 3D Animator

Ubisoft Montpellier
Feb 2020 – Jul 2020

Project(s):

Assassin's Creed Valhalla
Immortals Fenyx Rising

Tasks:

- Animation on cinematic cutscenes (Assassin's Creed Valhalla)
- Animation on trailer shots (Immortals Fenyx Rising)
- Mocap data retargeting and keyframe cleaning on body
- Keyframed/mocap facial animation based on FACS
- Props and Cameras animation
- Integration of animations in the 3D engine
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In-Game Assistant Animation Supervisor

Ubisoft Montpellier
Nov 2019 – Jan 2020

Project(s):

Ghost Recon Breakpoint: The Terminator Live Event

Tasks:

- Supervision of in-game cinematics
- Manage a team of animators, assigning tasks, reviewing work, and providing feeback through reviews
- Reviews with directors
Ubisoft Montpellier logo

Senior ingame Cinematic 3D Animator

Ubisoft Montpellier
Jul 2017 – Nov 2019

Project(s):

Immortals Fenyx Rising
Ghost Recon Breakpoint
Assassin's Creed Odyssey

Tasks:

- Animation on cinematic cutscenes
- Mocap data retargeting and keyframe cleaning on body
- Keyframed/mocap facial animation based on FACS
- Props and Cameras animation
- Integration of animations in the 3D engine
- Creating documentation
- Junior training
Ubisoft Montpellier logo

In-Game Cinematic 3D Animator

Ubisoft Montpellier
Feb 2017 – Jul 2017

Project(s):

Assassin's Creed Origins

Tasks:

- Animation Supervisor: Jamie Beard
- Mocap data retargeting and keyframe cleaning on body
- Keyframed facial animation
- Props and Cameras animation
- Integration of animations in the 3D engine
Neko Productions logo

Freelance Character Animator

Neko Productions
Nov 2016 – Dec 2016

Project(s):

Harry Potter: Hogwarts Mystery

Tasks:

- Keyframe animation
- Attention to detail
Ubisoft Montpellier logo

In-Game Cinematic 3D Animator

Ubisoft Montpellier
Jan 2016 – Oct 2016

Project(s):

For Honor
Ghost Recon Wildlands

Tasks:

- Animation Supervisor: James Benett
- Mocap data retargeting and keyframe cleaning on both body and facial
- Props and Cameras keyframe animation
- Integration of animations in the 3D engine
Neko Productions logo

Freelance 3D Character Animator

Neko Productions
Jul 2015 – May 2016

Project(s):

MARVEL: Avengers Academy

Tasks:

- Animation Supervisor: Rini Sugianto, Liron Topaz
- Keyframe animation
- Cycles or full animation sequences of different types: idles, fights, character behaviour, dance, etc...
- Attention to detail
Ubisoft Montpellier logo

Gameplay 3D Character Animator

Ubisoft Montpellier
May 2015 – Aug 2015

Project(s):

Assassin's Creed Syndicate: Jack the Ripper

Tasks:

- Animation Supervisor: Michel Fesquet
- Animation on Evie Frye, Jack the Ripper "Spike" attack and NCP's new "fear" behaviour
- Mocap data retargeting and keyframe cleaning on body
- Props animation
- Integration of animations in the 3D engine
- Communication with GamePlay Programers
Dwarf logo

3D Character Animator

Dwarf Labs
Mar 2015 – Apr 2015

Project(s):

Les Retrouvailles

Tasks:

- Keyframe animation based on storyboards
- Character and props animation
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